I would use this 3D layer to correctly place my model on the artwork and then I would keep working at it. ![]() 3D in Procreate was very disappointing IMHO… But it may change in the near future.Īs an illustrator, what I really wanted to do was to import a 3D file into a procreate 2D file as a 3D layer. Additionally, using the Plane also with Refraction and you can live mirror the sculpt image - without duplicating the model. Layers could do with some extra enhancements in Nomad, but we’ve already requested this I believe - but funnily enough, you can use a Plane placed over the camera of the sculpt and adjusting the Plane itself (colours, textures + channels, and Material type) and you can actually get a form of Layer effect lol. Just takes some good brush themed alphas for medium differences (crayon, pen, pencil, charcoal, etc.) and you’re set to go. I know where I’m happy to paint my models. ![]() Nomad can do these features, sure, painting on the vertices directly and not an image map - but at sculpts with millions. I can see an exception for pipeline use, if the model has intentions for being in a game for example - but not for 3D illustration alone. Anyone seasoned and there’s sudden glaring omissions in 5.2 painting engine that actually makes it worthless in a lot of ways other than here’s a pretty low poly model. It’s got a wow factor for those who don’t know much about 3D and cant see the wood for the tree’s. I had this discussion earlier with a few people.
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